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How Nitro Games Boosted Day 1 Retention with Iterative Playtesting

Heroes of Warlands logo with the automatic gun

Industry

Gaming

Challenge

Improve the first-time user experience (FTUE)

Results

Nitro Games could confidently scale testing to thousands of players, validating both tutorial design and overall game marketability

Playtest

Longitudinal playtest

90%
tutorial pass rate
Day 1 retention

The reason we love running playtests with PlaytestCloud is that it gives us access to players with totally fresh eyes. Our in-house database of players is mostly professional gamers, so they are too close to the industry to really be helpful in their insights. PlaytestCloud players are outside of our industry and match our ideal players, so it's great to get those fresh eyes.

Leo Kihlman

Director of Global Development

Nitro games logo with orange N.

About Nitro Games

Nitro Games is a mobile game developer based in Kotka, Finland. Known for high-production, free-to-play titles, they specialize in mid-core mobile experiences with strong monetization and global appeal.

The Challenge

Onboarding is everything for Nitro Games. Without a strong tutorial, players were misusing features, skipping mechanics, or bouncing too quickly. As Leo Kihlman, Lead Game Designer at Nitro Games, put it:

“Because of the tests run with PlaytestCloud I have seen big increases in our Day 1 Retention just with a good FTUE.”

The challenge was clear: build tutorials that truly matched how new players experience the game — not how designers think they should.

The Solution

Instead of starting with a pre-written tutorial, Nitro Games flipped the script. They uploaded builds of Heroes of Warland without any tutorials to see what players understood naturally and where they stumbled.

To push the limits, they deliberately recruited players outside their target audience (e.g., casual female players unfamiliar with shooters). If those players could grasp the mechanics, then onboarding was working for everyone.

From there, Leo and his team built tutorials guided directly by these insights. Each new sprint delivered an updated build, tested again with PlaytestCloud’s player base. Over multiple cycles, they refined not only the steps themselves but also the timing of when features were introduced — ensuring explanations came exactly when players needed them.

The Results

Through this iterative process, Nitro Games developed a step-by-step, story-driven tutorial using a “mini battle pass” approach. This transformed onboarding into a smoother, more engaging experience.

  • Tutorial pass rate climbed to 90%

  • Day 1 retention improved significantly

  • Established a repeatable process for future titles 

By the time Heroes of Warland went into soft launch, Nitro Games could confidently scale testing to thousands of players, validating both tutorial design and overall game marketability.

Curious about playtesting with PlaytestCloud?