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Plan your research. Use our roadmap.

Book your interactive roadmap planning session and leave with a ready-to-launch strategy that shows what to test, when and how. 

A plan for more efficient, higher impact research.

In your roadmapping session, you'll work with one of our expert games user researchers to address your current challenges in planning (and executing) an iterative research plan.

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Build your plan.

Based on your current phase of development, studio size, goals and audience, you'll access a customizable template and make live adjustments on the call.

Share your plan.

You'll leave with a shareable plan that's ready-to-execute—a full cycle timeline broken down by phase, outcomes, methodology and even how many players are needed for each test.

Budget your plan.

PlaytestCloud users will also see a breakdown of Video Tokens needed to carry out your plan (including where to budget for bigger tests and where to conserve for quick validation).

Roadmap preview

Plan the right playtest at the right time

Plan (and budget) for player feedback across your development cycle, so you’re never left wondering when to test or what to test for.

Use our researcher-designed frameworks as a baseline and work with an expert to incorporate your unique circumstances for a strategy that builds and compounds over time.

Get the whole team aligned and keep them bought-in with evidence-backed game development decisions.

More efficient research = more efficient game development

Without a roadmap, knowing which playtests to run or which answers to seek could mean uncovering expensive issues too late, or making decisions based on incomplete data.

Our Research Roadmap tool was developed by leading games industry researchers to help studios get the right feedback at the right time, ensuring the best possible outcomes within each research budget in an easily scalable framework.

 

Book your session:

My roadmapping session with the team was really helpful [because] one of the PlaytestCloud researchers joined the call. Having a sounding board with someone who gets where I'm coming from was a huge plus and in the long run this will help our planning and make sure we're on track and on budget with playtesting.
Group 1546

Research Lead

AAA mobile game studio