Skip to main content

Insightful Logo

 

 

 

We invited the industry leaders in player experiences to Berlin for roundtables, talks and knowledge sharing. Here's a recap of Insightful: 2025!

Natalie Gedeon of Netflix speaking onstage

Our first-ever player insights conference

On October 1, games industry leaders from all over the world gathered in Berlin to share how they approach player-centric development and the real-world strategies behind making great games.

Here are highlights from every session:

Don't miss the next event!

Subscribe for updates about future Insightful events, and for expert resources and content, too!

Unn Swanström of Mojang presents onstage

From spawn point to survival: Onboarding for Minecraft Players

Unn Swanström, Principal UX Designer

Mojang_Studios_Logo_(2020,_wide).svg

 

How Minecraft modernized onboarding for a massive, diverse player base—without killing the magic of open-ended play.

"Players make the best arguments—bring the [gameplay] clip.”

3 Mindset Shifts for Leading Successful Research Teams

Kristie Fisher, Senior Director of Research

playstation logo

Spend time on what only you can do, teach others the rest. Automate, offload, and avoid becoming a single point of failure.

"The best leaders teach their team how to become them, then go do something else.

Insightful2025-IzzyDempsey_219-1
Insightful2025-IzzyDempsey_176-1

All You Can Playtest: Democratizing & Evangelizing Insights Across an Organization

Natalie Gedeon, Lead Researcher for Narrative Games

Netflix_Logo_RGB

Creating guardrails and systems to standardize playtesting to meet massive, distributed demand internally, especially with non-researchers.

"Democratize playtesting—without sacrificing rigor."

What do we stand for? Building a Team Culture to Navigate a Complex Org

Cyril Rebetez and Dani Borghini

Tencent_Logo.svg

In a sprawling, multi-studio, multi-stakeholder company, explicit foundations + intentional culture let a small research team stay trusted, effective, and resilient—even when org tides shift.

"We didn't want something that would live in a pretty PowerPoint in a forgotten folder. It had to be impactful and measurable."

Insightful2025-IzzyDempsey-311

Three Perspectives on Killing Games

Antti: “A weak core hidden by shiny stuff is the most expensive mistake.”


Teppo: “Players liked the pictures—but not the game those pictures implied.”


Jean-Luc: “Don’t be the money guy; be the retention person—and speak in their time scale.”
Insightful2025-IzzyDempsey_247-2

Antti Hattara

CEO, Starberry Games

Insightful2025-IzzyDempsey_251-1

Teppo Soininen

Game Lead, Metacore

Insightful2025-IzzyDempsey_264-1

Jean-Luc Potte

UX Researcher + UI Prototyper

Insightful2025-IzzyDempsey-338-1

Panel: Current and Future Consumer Behavior Trends

Galina Fedulova, Wooga
Josh Rivers PhD, Microsoft
Matt Penfield, Zynga

 

  • “Players attach to games, not publishers. Product first; distribution second.”

  • “Free-to-play costs time—what do players get back for it?”

  • “Community is the system that makes games last.”

Panel: AI and the Future of Research

Moderated by Jack Dunne, VP of Research Operations at PlaytestCloud
Henri Brouard, User Research Manager, Gameloft

Serge de Gosson de Varennes, PhD Head of D&A, Paradox Interactive

John Hopson, author, the Secret Science of Games

 

John: “People will put up with a lot for instant results.”

Serge: “Automate what we’re certain is right; reserve humans for the ambiguous.”

Henry: “Transcripts aren’t enough—you still need to watch players play.”

Insightful2025-IzzyDempsey_145-1

It was an honor to be invited and you all did amazing work, looking forward to the next one! 

1676270817056

Julia Maroto Romero de Ávila

Audience Insights Lead at Metacore

Thank you very much for such a wonderful experience! The PlaytestCloud team presented a new standard of networking and knowledge events 🤩

1726415101287

Galina Fedulova

Product Marketing Lead, Wooga

It was a pleasure to participate! Fantastically well organized, good talks, pleasant and relaxed. One of the best conference experiences I've ever had. More of this!

SergedeGossondeVarennes

Serge de Gosson de Varennes, Ph.D

Head of Data & Analytics at Paradox Interactive

Get more Insightful!

Subscribe to email updates and find out about upcoming events, new articles and fresh templates for better player insights.