---
title: "Metacore Core Talks: Perfecting the First-Time User Experience in Mobile Games"
description: Discover insights from Metacore's Core Talks event in Berlin, all about mastering first-time user experiences in mobile games, and improving player retention and engagement.
image: https://start.playtestcloud.com/hubfs/IMG_1293.jpg
---

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# Metacore Core Talks: Perfecting the First-Time User Experience in Mobile Games

![Angie Dlugopolska](https://start.playtestcloud.com/hs-fs/hubfs/Angie.png?width=120&height=120&name=Angie.png)

 by [Angie Dlugopolska](https://start.playtestcloud.com/blog/author/angie-dlugopolska)

March 3, 2025 at 4:54 PM

![Metacore Core Talks: Perfecting the First-Time User Experience in Mobile Games](https://start.playtestcloud.com/hs-fs/hubfs/IMG_1293.jpg?width=1200&height=820&name=IMG_1293.jpg)

## In this article:

- [ My key takeaways: ](https://start.playtestcloud.com/blog/perfecting-the-first-time-user-experience-in-mobile-games#my-key-takeaways)
- [ The Importance of FTUE: A well-designed onboarding experience is crucial for player retention and engagement. ](https://start.playtestcloud.com/blog/perfecting-the-first-time-user-experience-in-mobile-games#the-importance-of-ftue-a-well-designed-onboarding-experience-is-crucial-for-player-retention-and-engagement)
- <https://start.playtestcloud.com/blog/perfecting-the-first-time-user-experience-in-mobile-games#>
- [ Retention is just as important ](https://start.playtestcloud.com/blog/perfecting-the-first-time-user-experience-in-mobile-games#retention-is-just-as-important)
- [ Final Thoughts ](https://start.playtestcloud.com/blog/perfecting-the-first-time-user-experience-in-mobile-games#final-thoughts)

## In this article:

- [ My key takeaways: ](https://start.playtestcloud.com/blog/perfecting-the-first-time-user-experience-in-mobile-games#my-key-takeaways)
- [ The Importance of FTUE: A well-designed onboarding experience is crucial for player retention and engagement. ](https://start.playtestcloud.com/blog/perfecting-the-first-time-user-experience-in-mobile-games#the-importance-of-ftue-a-well-designed-onboarding-experience-is-crucial-for-player-retention-and-engagement)
- <https://start.playtestcloud.com/blog/perfecting-the-first-time-user-experience-in-mobile-games#>
- [ Retention is just as important ](https://start.playtestcloud.com/blog/perfecting-the-first-time-user-experience-in-mobile-games#retention-is-just-as-important)
- [ Final Thoughts ](https://start.playtestcloud.com/blog/perfecting-the-first-time-user-experience-in-mobile-games#final-thoughts)

Last night, I had the incredible opportunity to attend [Metacore](http://www.metacore.com)’s second [Core Talks](https://metacoregames.com/news/a-great-start-metacores-first-year-in-berlin) event in Berlin and celebrate the first anniversary of their Berlin office. Metacore are big fans of [PlaytestCloud](http://www.playtestcloud.com) and are always generous with the shout-outs, and that fandom goes both ways: their game [Merge Mansion](https://apps.apple.com/us/app/merge-mansion-mystery-story/id1484442152) is one of my favorites! I am sure my [IAP](https://start.playtestcloud.com/blog/why-playtest-your-game-post-launch)s have single-handedly funded more than a few playtests 😂. Is that a circular economy or what? 

 

![No alt text provided for this image](https://media.licdn.com/dms/image/v2/D4D22AQH7cJhzlTd1Dw/feedshare-shrink_1280/B4DZVCNGlWHkAk-/0/1740572487232?e=1743638400&v=beta&t=i7h44IIlGXZhne7YUypuuIkTG0yWLXowByG1OpviDd4)

<https://www.linkedin.com/in/adlugopolska?miniProfileUrn=urn%3Ali%3Afsd_profile%3AACoAABVbCCkBqizno6CqsU_dAC8OnunGWWxsbgE>

[me playing Merge Mansion at Metacore]

 

The theme of the event was Mastering Player Experiences, and Metacore curated such a great lineup of panelists, including: 

[Antti Hattara](https://www.linkedin.com/in/anttihattara/) ([Starberry](https://www.linkedin.com/company/starberry/)), [Ben O'Donnell](https://www.linkedin.com/in/ben-o-donnell-03874515/) ([Wooga](https://www.linkedin.com/company/wooga/)), [Ewa Chrusciel](https://www.linkedin.com/in/ewa-chrusciel-69a77387/) ([Trailmix Games](https://www.linkedin.com/company/trailmixltd/)), [Andre Krug](https://www.linkedin.com/in/krugandre/) ([SOFTGAMES](https://www.linkedin.com/company/softgames-mobile-entertainment-services/)), [Maurício Juliano dos Santos](https://www.linkedin.com/in/mauriciojuliano/) ([Kolibri Games](https://www.linkedin.com/company/kolibri-games/)), and [Eric Bolitho](https://www.linkedin.com/in/eric-bolitho-9624a1215/), [Lloyd Craske](https://www.linkedin.com/in/lloyd-craske-b0b9b9180/), [Kimmo Hirvonen](https://www.linkedin.com/in/kimmohirvonen/) and [Teppo Soininen ](https://www.linkedin.com/in/tepposoininen/)from Metacore.

 

 ![IMG_1292](https://start.playtestcloud.com/hs-fs/hubfs/IMG_1292.jpg?width=5712&height=4284&name=IMG_1292.jpg)

 

These industry experts shared deep insights into creating the perfect first-time user experience ([FTUE](https://start.playtestcloud.com/blog/your-games-first-hour)) for mobile games—particularly in the merge genre.

 

## My key takeaways:

### **The Importance of FTUE:** A well-designed onboarding experience is crucial for player retention and engagement.

- **The panel shared a few examples of their favorite, most solid FTUE (that wasn't from their *own *game):
  
  ** 
    - **Merge Stories:** Well-structured introduction that eases players into the mechanics.
    - **Crush Solitaire (King):** Minimal hand-holding, allowing smooth and natural progression.
    - **Disney Solitaire & Royal Match:** Frictionless early progression, rewarding players from the start.
    - **Royal Kingdom:** Effectively sets up the player fantasy, a great example from the match-3 genre.
- **How Much Hand-Holding is Needed?** It depends on the game and its audience.
  
    - [Core mechanics](https://start.playtestcloud.com/blog/methods-for-playtesting) should be introduced with clarity.
    - New gamers may need structured [onboarding](https://start.playtestcloud.com/blog/nitro-games-case-study), but too much guidance can be frustrating.
    - Provide an **illusion of control**—structured but allowing freedom.

![IMG_1293](https://start.playtestcloud.com/hs-fs/hubfs/IMG_1293.jpg?width=4032&height=3024&name=IMG_1293.jpg)

- **Testing is Everything! **This was the coolest experience, nearly every panelist mentioned PlaytestCloud and how much the platform supports their research. They also shared that:
  
    - Testing with [real players](https://start.playtestcloud.com/blog/deep-dive-into-games-user-research-with-heather-desurvire-part-two-of-two) helps understand behavior and refine FTUE.

- - Early testing and continuous improvement is critical.
    - [**A/B testing is key**](https://start.playtestcloud.com/blog/a-b-playtesting-with-playtestcloud)—start testing early and iterate frequently.
- **Refining FTUE for Long-Term Success:**  
    
    - **Merge Mayor:** Revamped its FTUE after four years to make it more engaging without completely overhauling it.
    - **TrailMix:** Focuses on stripping games to their core fun while refining UX based on real player [feedback](https://start.playtestcloud.com/blog/when-to-use-moderated-and-unmoderated-research).
    - **Don’t just blame UX if players disengage from the meta**—collaborate, analyze, and go deeper.

### ![IMG_1295](https://start.playtestcloud.com/hs-fs/hubfs/IMG_1295.jpg?width=5712&height=4284&name=IMG_1295.jpg)

### Retention is just as important 

 

The second panel focused on retaining users past the FTUE, and at this point in the evening I stopped my diligent note-taking but really enjoyed hearing how each of the speakers considers qualitative data *as **important *as quantitive app analytics to add context to player behaviors. We've covered [retention](https://www.playtestcloud.com/post-launch-playtesting) testing previously, which you can read about [here](https://start.playtestcloud.com/blog/stop-losing-players-the-post-release-strategy-every-game-studio-needs). 

 

### Final Thoughts

 In the merge game space, onboarding can make or break player engagement. The key to success? **Observe real players, identify pain points, refine based on feedback, and test early and often.  
**  
This event reinforced my excitement about game design and the power of listening to players. If you’re building a mobile game, take this advice to heart—**test, iterate, and always keep the player experience at the center!**

 

Massive thanks to Metacore and the event organizers who made this a fun, warm and informative evening. If you have the chance to attend a Core Talk in Berlin or Helsinki, I highly recommend it!

Tags:

[FTUE, ](https://start.playtestcloud.com/blog/tag/ftue) [Retention](https://start.playtestcloud.com/blog/tag/retention)

![Angie Dlugopolska](https://start.playtestcloud.com/hs-fs/hubfs/Angie.png?width=120&height=120&name=Angie.png)

**[Angie Dlugopolska](https://start.playtestcloud.com/blog/author/angie-dlugopolska)**  
 March 3, 2025 at 4:54 PM

 Head of Customer Success at PlaytestCloud

[Follow me on my website](http://www.playtestcloud.com) [Follow me on LinkedIn ](https://www.linkedin.com/in/adlugopolska/)

### Keep exploring:

[![Steam Playtest vs Playtesting Steam Games at PlaytestCloud](https://start.playtestcloud.com/hs-fs/hubfs/axville-WcrqKjgMPfI-unsplash-1.jpg?width=500&height=500&name=axville-WcrqKjgMPfI-unsplash-1.jpg)

Steam Playtest vs Playtesting Steam Games at PlaytestCloud

 PlaytestCloud Team • January 27, 2025 at 12:20 PM 

](https://start.playtestcloud.com/blog/steam-playtest-vs-playtesting-steam-games-at-playtestcloud)

[![Your Game’s First Hour: How Honing in the First-Time Experience is Pivotal to Your Game's Success](https://start.playtestcloud.com/hs-fs/hubfs/Imported_Blog_Media/669b8fa12bcb988e7fc480b8_Your-Game-s-First-Hour.png?width=500&height=500&name=669b8fa12bcb988e7fc480b8_Your-Game-s-First-Hour.png)

Your Game’s First Hour: How Honing in the First-Time Experience is Pivotal to Your Game's Success

 Chris Hugelmann • June 17, 2020 at 6:00 AM 

](https://start.playtestcloud.com/blog/your-games-first-hour)

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