Skip to main content
Cross-Functional Collaboration in Games User Research

Cross-Functional Collaboration in Games User Research

Posted by Sarah Romoslawski, May 24, 2021 at 6:00 AM
The ability to deliver great user research within an organization is a team effort. Finding allies of support beyond the research discipline will elevate a good practice to an outstanding one. This article points out:

More blog posts:

Sarah Romoslawski
by Sarah Romoslawski
on March 11, 2021 at 6:00 AM

In our previous blog post, we made the case for doing exploratory research in a game development context. In this post, we get into the details of actually doing it. Drawing from an example can help ...

Sarah Romoslawski
by Sarah Romoslawski
on March 4, 2021 at 6:00 AM

A rigorous, iterative product development cycle includes plenty of testing, early and often. But what about when there is nothing yet to test? The answer is discovery. Discovery typically describes ...

PlaytestCloud Team
by PlaytestCloud Team
on January 27, 2021 at 6:00 AM

Key Takeaways: • Identifying and Correcting Difficulty Curves: PlaytestCloud enabled ZeptoLab to uncover and address significant difficulty curve issues in "Om Nom: Run," which were not evident in ...

Gareth Lloyd
by Gareth Lloyd
on November 16, 2020 at 6:00 AM

Competitor analysis playtesting is a user research methodology that works wonderfully well in determining best practices for player experience in games. They are very flexible and can be used at ...

Chris Hugelmann
by Chris Hugelmann
on October 7, 2020 at 6:00 AM

Playtesting your game is one of the best ways to improve the quality of your game by focusing on real-world player behaviour and discovering what players actually think about specific elements of ...

Chris Hugelmann
by Chris Hugelmann
on August 5, 2020 at 6:00 AM

So you’ve just finished a playtest and now you’re struck with the age-old question of “what now?” ringing in your head. You now have a plethora of information and data, and you need to be able to ...

Chris Hugelmann
by Chris Hugelmann
on June 17, 2020 at 6:00 AM

The first hour as crucial time: how it can make or break your game Game developers know: the first hour experience for players is one of the most important times in a game to entice and hook players ...

Chris Hugelmann
by Chris Hugelmann
on May 4, 2020 at 6:00 AM

PlaytestCloud is a platform that allows you to gather information on how players play your game, what they think of it, and any other information you may want to include within our various playtest ...