Learning Plans for Games User Research Roadmaps
The first time I had to put together a research plan to thus inform a year’s worth of budgeting was...
Read how we helped Supercell reduce player churn on Clash of Clans in this research summary.
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The first time I had to put together a research plan to thus inform a year’s worth of budgeting was...
It's only natural that you would want to peek into what makes your closest rivals successful....
In our previous blog post, we made the case for doing exploratory research in a game development...
A rigorous, iterative product development cycle includes plenty of testing, early and often. But...
Competitor analysis playtesting is a user research methodology that works wonderfully well in...
Playtesting your game is one of the best ways to improve the quality of your game by focusing on...
So you’ve just finished a playtest and now you’re struck with the age-old question of “what now?”...
The first hour as crucial time: how it can make or break your game Game developers know: the first...
PlaytestCloud is a platform that allows you to gather information on how players play your game,...