PlaytestCloud is a platform that allows you to gather information on how players play your game, what they think of it, and any other information you may want to include within our various playtest ...
Your Game’s First Hour: How Honing in the First-Time Experience is Pivotal to Your Game's Success
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on April 6, 2020 at 6:00 AM
As with any type of research, choosing the right tools and methods is extremely important to gather the information you need. Asking the right questions is vital for user research, making sure that ...
on February 25, 2019 at 6:00 AM
Creating games for children throws up a number of challenges that don’t necessarily need to be factored into the design of games for adults. Things such as using simple words in dialogue, having ...
on January 21, 2018 at 6:00 AM
We’re perpetually interested in learning more about our customers, and about how playtesting works for them. We learn a lot from talking to both current and prospective customers, and we're always ...
on August 6, 2017 at 6:00 AM
This article is the second of a two-part interview with User Behavioristics Founder & Principal, Heather Desurvire. In part one of our interview, we talked about Heather's background and some of ...
on June 25, 2017 at 6:00 AM
This article is the first of a two-part interview with User Behavioristics Founder & Principal, Heather Desurvire. We are delighted to have spoken with Heather about software and games user ...