Creating games for children throws up a number of challenges that don’t necessarily need to be factored into the design of games for adults. Things such as using simple words in dialogue, having ...
Creating games for children throws up a number of challenges that don’t necessarily need to be factored into the design of games for adults. Things such as using simple words in dialogue, having ...
We’re perpetually interested in learning more about our customers, and about how playtesting works for them. We learn a lot from talking to both current and prospective customers, and we're always ...
This article is the second of a two-part interview with User Behavioristics Founder & Principal, Heather Desurvire. In part one of our interview, we talked about Heather's background and some of ...
This article is the first of a two-part interview with User Behavioristics Founder & Principal, Heather Desurvire. We are delighted to have spoken with Heather about software and games user ...